Archive for August, 2008

Video Blames: Why Atari Has Forsaken You

In one of the most famous scenes in The Godfather trilogy, Michael Corleone grasps his brother Fredo’s head in his hands after learning of his betrayal. From between gritted teeth and with an even, measured voice, he says to his younger brother one of the most memorable exchanged in modern cinema.

“I know it was you, Fredo. You broke my heart. You broke my heart!”

Today, the role of Michael will be played by me. And the role of poor, soon-to-be-departed Fredo will once again be played to the hilt by Atari. Indeed, this should come as no surprise - Atari has been faithfully making the role of Fredo its own since the video game crash of 1983. For certain, Atari has had its share of missteps over the years, and there are a lot of market factors that played into the decline and fall of an electronics giant to a now substandard software developer. But today I’m only here to talk about one of those factors, and the decisions that Atari continues to make that alienate the very people that could save them. And I speak of none other than the game “Alone In The Dark.”

But first… let’s talk a little history. Atari Inc., the company founded by Nolan Bushnell and Ted Dabney in 1972, was responsible for creating the foundation of videogaming as we know it today. Few would argue that without the mass-market success of the Atari 2600, the shape and landscape of modern gaming would look and feel very different. If you grew up playing an Atari… you realized how different it was. No longer were you handcuffed to the repetitive Pong or the supremely limited Odyssey systems. If you owned an Atari - and more kids did than any other gaming system - you knew, instinctively, that things had changed. With its expansive library of hundreds of titles, the Atari had it all over its competitors. Kids that owned Intellivisions begged their parents for an Atari. Even kids that owned Colecovisions, arguably a much better and much more graphically intense platform, still wanted to share in the Atari brand.

Atari still holds a very special place in my heart, as it was my first gaming machine. I realize that admission belies my age, but I was a tender 4 years old when my parents brought the Atari 2600 into the house, and presented it to me and my siblings. My brothers enjoyed the system for what it was… but I can say I truly loved it. And that love, which has now carried me through 5 additional generations of hardware and countless software purchases, all starts with Nolan Bushnell’s little upstart gaming system.

But Atari today isn’t the Atari of my youth. Atari Inc., as an entity, has not existed since 1984, and the Atari name has not truly been associated with any kind of quality entertainment since 1996. That was the year when Atari decided to engage in a series of failed relationships with other entities, most of whom weren’t fit to exist in the marketplace at all, much less do business with a company with such a long and storied history as Atari. Atari had become, as of 1996, a prostitute - nothing more than a holding company to be used as a bargaining chip. A sad, pathetic shell, and end of a once proud name.

Atari is now owned, 100% part and parcel, by a company called Infogrames Entertainment. Thanks to a series of buyouts and market moves, Infogrames is now the proprietor of such franchises as Unreal Tournament, Rollercoaster Tycoon, Test Drive… and the Alone In The Dark series. And that, my friends, is the crux of this diatribe.

I know it was you, Atari.

Now, to say that the newest edition of Alone In The Dark is egregiously, irredeemably awful is a matter of personal opinion. Game reviews are notoriously open for interpretation, and mine are no different. However, I do think it noteworthy to mention that the majority of the reviews on sites like Metacritic give the game a range typically between 3/10 and 4/10. Are people panning the game for its lack of ingenuity, or its hackneyed scenarios? By and large, no. Are they giving it poor ratings due to its innovative fire effects, or its non-compelling story? In most cases, no.

The majority of the criticism of Alone In The Dark is twofold. Number one, the game itself is very short and, in many cases, not very challenging. However, it’s the second criticism that is most pervasive in all the reviews of this game, which is thus:

Alone In The Dark, as it currently exists, is broken. B-R-O-K-E-N.

The controls are sloppy, to be sure. Fine, that can be overcome. The character models are a little jaggy and sharp. Okay, but so are the models in the original Grand Theft Auto titles, and that didn’t stop them from being some of the finest games ever made. The “make your own weapon” system is a little unwieldy. Sure, but that’s not a dealbreaker, right? But characters getting stuck in walls? Car-driving sequences that result in faulty collision detection and graphic breaks? A faulty engine that requires repetitive button-clicking just to keep the screen from blurring over tacked on as a “fun” minigame? An overwhelming sense that nobody actually performed any quality-control testing on the title?

That, my friends, is BROKEN. And yes, Atari, if you’re wondering…people have noticed. That’s why your sales on this title have been lackluster. Gamestop, never known for its restraint, has dropped the retail pricing on the game just 8 weeks following its release. Rumors of a deeper manufacturer-sanctioned retail cut to $29.99 - following its initial release at TWICE that amount - are flying about the internet as well. That’s not a discount structure designed to get people to try your game, Atari and Infogrames. That is a none-to-subtle white flag of surrender.

You broke my heart.

And yet, the biggest transgression wasn’t that you made a broken product and shipped it out for people to consume. No, your biggest flaw was how you dealt with the negative press surrounding the release of your title. I direct you to Wikipedia, where I found this particular snippet of information:

After several European websites had given the game average or low ratings, publisher Atari threatened the responsible websites with lawsuits, claiming the reviews could not have been based on the final version since it was not available by the time they were published; Atari themselves had not delivered review-versions to them. The publisher suspected the reviewers to have used illegally downloaded versions of the title. However, review website Gamer.nl claims that it was in fact sent a legitimate copy of the game prior to its release by Atari executives and, after the review was published, “They explicitly told [Gamer.nl] that they only let high scoring reviews break the post-release embargo date.” Gamer.nl still has the offending review posted on the website, despite Atari’s wishes. In addition Atari claimed that reviews were not done as demanded by the official product-review standards at all and should be deleted immediately. Most other websites have defended their reviews and refused to delete their articles. So far it is unclear whether or not Atari will decide to sue these websites.

Oh, Atari. Has it really come to this, you and I? Need I worry that calling your game out in exact, negative terms will result in you trying to silence me one day? The Atari I once knew, and you once knew, is dead. The avatar for the brand, once revered as a hallmark of fun and ingenuity, has become a suit-wearing corporate whore… selling its name and reputation in exchange for bandages of currency designed to temporarily prevent its inevitable bleedout. One day soon, Atari will be no more, and even its name will no longer exist except as hushed whispers of a time no longer remembered. Least of all for broken software and petulant lashes at game reviewers. And on that day I’ll raise a drink to the passing of an icon that helped forge my love of gaming. But I will not mourn you.

That will never, ever happen. You are, after all, already dead.

I know it was you, Atari.

You broke my heart. You broke my heart.

See for yourself at GYG for all of your online game rental needs. At least you can say you didn’t spend good money on it!

Posted on 31st August 2008
Under: Grant's Rants | No Comments »

Madden 09′ Video Game Review

Howdy gamers!  Uncle Grant’s back at you again, and I’m reviewing a title that’s gone through 20 different incarnations.  I speak of none other than Madden NFL 2009, available this week for all major platforms.  So drop back in the pocket and fire away… it’s go time.
Now the phrase I’m going to be using this week is “deja vu” and for once I’m not going to follow it up with “two-for-one lap dances at.”  EA has caught a lot of static in recent years for basically treating its flagship franchise as a $60 roster update… so of course I’ve got that in the back of my mind when I pop in the disc.  But is that a fair assessment?
Well… just like taking a football in the groin, Madden 09 is also a mixed bag.  You’ve got some stuff that’s good – namely the presentation and the in-game commentary by Tom Hammond and Chris Collinsworth.  However, you’ve also got some stuff that’s not so good, like the automatically adjusting difficulty settings, and an auto-replay feature that most people will flat-out ignore.  And of course you’ve got the ugly, which is Brett Favre on the cover in his Packer uniform.  Guess this was the first time the Madden Curse struck even before the players took the field.
However, I must say the best new feature is the online league feature in which you and up to 31 of your friends can get together and play an entire season against each other.  It keeps track of trades and moves, too, so you can wheel and deal with your buddies.  To me it’s the next step in fantasy football nerd-dom and I am ridiculously looking forward to it.
All told, though, it’s still Madden, and that’s why “deja vu” comes to mind.  If you dig Madden you’re going to get more of the same.  Is it worth paying $60 if you own last year’s edition?  That’s going to depend on how much you’re looking forward to online play.  In my opinion, you are paying 60 bucks for a roster update but if you dig that sort of thing , give it a whirl.  If not… hey, I heard there’s a website where you can download new rosters for Super Tecmo Bowl.  Maybe that’s more your speed.  Either way, check out GYG for all of your online game rental needs.

Posted on 19th August 2008
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Nintendo Wii’s Order Up! Game Review

Ding ding, gamers!  Here comes the video game review train with your conductor, Grant.  This week’s station is a lean one, kiddos.  The review is Order Up, a restaurant and cooking sim for the Nintendo Wii.  That raspy noise you just heard?  That’s me scraping the bottom of the barrel, but nonetheless… it’s go time.
Full disclosure — I don’t watch Hell’s Kitchen, Iron Chef, or Dutch Oven or any other cooking shows  I like Chinese food, so I learned a long time ago that the fewer questions about how it’s made, the better.  That said, cooking is big business.  Still can this title hold up against Cooking Mama and others of its ilk?
I was plenty skeptical, but even I have to admit this game is much better than it comes off.  You play in the role of a restauranteur trying to win the coveted Fortified Chef Competition, but hey, Emeril… you’ve got to learn to crawl before you walk, so be prepared to cut your teeth in a fast-food burger joint first.  You’ll slowly work your way up through the ranks, learning new recipes as you go.  Only when you’ve learned all the basics will you be ready to start your own business.
The game’s graphics are full of cel-shaded cutesiness, but if you can avoid gagging long enough to get past how precious everyone looks… you’ll find a surprisingly fun little sim title.  None of the recipes are going to give you much hassle, but if you’re tired of Wii Sporting and Wii Bowling and Wii Fitting, then this is actually not a bad little diversion.  I’ve said before that consumers tend to give the Wii a lot of slack when it comes to gameplay, and I’m positive a game like this would just never fly on the PS3… but for a family-friendly title, it’s not too shabby.  Think of it as a party game for foodies.  And not the people that enjoy mixing their food with their sexy time, either.  This game is definitely worth a rental so drop by GYG home of great online video game rentals and so, so reviews!

Posted on 19th August 2008
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NCAA Football Review

Hidie-ho gamers!  It’s Uncle Grant back again this week with a look at this week’s big game release, EA’s NCAA Football 2009, available on every major gaming platform.  So strap on that mascot head and get ready to feel the thunder… it’s go time!
Well, it’s not a secret anymore – EA’s NCAA series has quietly replaced Madden as the best football franchise around.  At least that’s been the case for the past few years.  The question is, what kinds of upgrades can you really expect from this quiet sleeper ahead of the big Madden release this fall?
Turns out quite a bit.  The college game is quite a bit different from the pro game, and the developers seem to rejoice in showing you how different it really is.  The big feature addition this year is its Online Dynasty mode, which even I have to admit sounds awesome.  Start a league with up to 12 of your buddies, select a commissioner, set your schedule, and then play out an entire season with each member taking on a different player role.  If that sounds like a great way to kill a few weekends hooked up to your Xbox 360 headset, well, then you’re not alone.
Add in to that all the cool new features like Home Field Advantage, College Atmosphere, and the deepest recruiting and mascot control schemes I’ve ever seen, and this game’s got a little bit for everybody.  Now keep in mind that I’m also a big fan of sporting minutiae like rosters, which of course can’t be provided by EA.  Well, NCAA 2009 has you covered with the ability to share rosters with other people online, so my guess you’ll be able to get accurate rosters from someone online sometime before the end of this review.
If you’re tired of Madden giving you a roster update every year for sixty bucks, give NCAA a look this year.  With new online modes and a boatload of fun gameplay options, my guess is this one will be money well spent.  If you’re still not sure then I say GYG is here for all of your Online Game Rental needs, check it out!

Posted on 19th August 2008
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Alone in the Dark Review

Okay gamers, so we’ve been a little busy here at GYG and the reviews have fallen behind…but no more!  We will be back to posting weekly video game reviews here on the site and in the mean time we’re posting a bunch that we’ve done for Level Up Radio on Sirius Radio.  So here goes!

Alone In The Dark is the newest edition in a long-storied franchise that goes back 16 years now.  The newest edition puts you back in the shoes of Edward Carnby, the hero from the very first PC game, which — let’s face it — nobody remembers.  I’m still trying to forget all the fashions I was rocking in 1992, much less the games I was playing.  Just realize it was a different time then, and nobody thought it was weird to wear spandex shorts under denim overalls with one strap hanging off.
Now Edward’s got some serious problems, in that the city is being overrun by some creepy horror that nobody can really explain.  Take some of the events of Silent Hill, multiply it by 11, and drop them smack in the middle of New York.  And of course he’s the only one that can kick ass and take names, so he’s off to go wreak hell on the hellions.
Now I want you to know the reviews for this thing are all over the place — some critics are giving it a 3 or lower, others an 8 or higher, and mostly that’s to do with how invested you are in the storyline.  If you’re invested in Edward’s journey through this horrifying backdrop, then you’re probably going to be able to overlook some quirky gameplay decisions and some sketchy voice acting.  Or, you’re not, so you won’t.
In my opinion, Alone is a very playable game.  It’s not going to win any originality awards, but with the next Resident Evil not expected until 2009, what else are you going to do to get your horror fix?  It’s got some genuine scares, and some very cool weapon combos and effects.  The beauty of Online Game Rental sites is clear for this title, rent it first, see what’s what, and then decide if you want to buy.

Posted on 19th August 2008
Under: Multi-Platform Reviews | No Comments »