Isn’t All Gaming Casual?

Hola gamers!
This week I’d like to spend a little time talking “casual gaming.” You know the type — the Peggles and Bejeweleds of the world, the Carnival Games and the Word Whomps and practically every Wii game ever made.  Because honestly, when people talk about “casual gaming” as a pejorative term, that’s what they mean. They mean the Wii.
How you define “casual gaming” depends greatly on who’s doing the defining. If you’re in favor of smaller, more compact “mini-game” style gaming, then “casual gaming” is a videogame experience that need not envelope you in order to please you. For proponents of this style of game, the gaming experience is enjoyed in the immediacy of the event, and its appeal is somewhat fleeting. You needn’t stare directly at the sun for hours on end then return the next night to get the full experience of enjoying a setting sun.
Conversely, you also get people like Rockstar’s Dan Houser, who was quoted in the New York Times thusly:
“Yeah, f— all this stuff about casual gaming. I think people still want games that are groundbreaking.”
And if I’d just laid out nearly $150 million producing, promoting and selling Grand Theft Auto IV… you bet your sweet controller I’d be saying the same thing.
Dan isn’t alone. Gaming message boards and magazines frequently decry the rise of the casual game as a “non-gaming experience.” The argument is that a videogame should be an immersive experience, one that captures the imagination and takes you into a world unlike your own. Your ears should ring with the momentary PINGGGGG of a flash grenade. You should feel the vertigo of climbing and soaring to great heights. You should smell the city itself, breathe its air, and lose yourself in the role of a soldier. Gangster. Criminal. Adventurer.  This is the way of a REAL gamer.
But the problem with that line of thinking is simply this:
Dan Houser, and every one of those people raising this kind of argument, are wrong.
Videogaming as an art form is at the pinnacle of its influence in North American society. Games like GTA IV and Call of Duty can bring in revenue that stretches into the billions of dollars. Today, the Associated Press is reporting that Take Two Interactive has posted nearly $100 million in profits for their previous fiscal quarter, a result of selling over 11 million copies of their newest opus to retailers. A game that, incidentally, has only been available on the market for a little under 60 days.
Filmmakers no longer look at videogames as faulty source material, and instead collaborate with developers to produce properties that will extend themselves naturally upon the silver screen. As I speak, games currently being developed for the screen include Bio-Shock, Assassin’s Creed, Kane & Lynch, Uncharted: Drake’s Fortune, as well as the ubiquitous Halo franchise. This is to without even mentioning some of Uwe Boll’s “finer” work to bring gaming to the masses by subjecting them to terrible, terrible exercises in futility.
Gaming consoles are also no longer being shoved into spare bedrooms, hooked up to disused secondary televisions. They are front and center in the primary living room, working double-duty playing Blu-Ray movies or doubling as exercise machines. They are becoming as vital a television component as the cable box or home theater system.
And I’m here to say the Nintendo Wii is instrumental in that cultural shift. It is a pivotal piece of hardware that should and, in fact, MUST be encouraged in order to further gaming penetration into homes that might not otherwise experience them.
Dan Houser can decry casual gaming, but it has become an integral part of the industry he himself seeks to further. Rockstar can choose to not compete in this space — and, based upon their experience shoehorning arbitrary Wii functionality into Manhunt 2, I’d say that may not be a bad decision. But going on public record to bash a vital and necessary extension of your industry brand is simply bad business. Moreover, qualifying a game as “casual” or “serious” in a business that can’t even figure out how to rate its titles properly is what I’d call a slippery slope. And in doing so, you risk alienating future gamers that might not enjoy the Online Deathmatch style.
Let’s not forget that the gamers that once sat around the living room playing the Atari 2600 are the ones largely responsible for introducing videogames to their children. As those gamers get older, the amount of time they have to spend playing decreases. Casual gaming becomes one of the ways they can continue to play. The propensity to play won’t diminish entirely so long as games are introduced that cater to that demographic… which increases your market base. This is good for everybody, right?
When you get down to it… all gaming is “casual gaming.” And it’s these people — the ones that feel the need to create a rift where none exist — that most need to understand that.

Posted on 6th June 2008
Under: Grant's Rants | 1 Comment »

Lego Indiana Jones review

Welcome back gamers! It’s your old Uncle Grant back in June with this week’s big release, Lego Indiana Jones, available Tuesday, June 3rd on all major platforms. Sit right back and don’t get too busy “polishing the idol”, if you know what I mean… because it’s go time.

If you’d told me a few years ago that the Lego series would have succeeded where the other Star Wars titles failed, I’d have called you a liar. But truth be told, Lego Star Wars did everything right. It provided solid game play that would challenge both new and veteran gamers. It also didn’t take itself too seriously, and poked fun at the venerable franchise in ways that gave the series a fresh fun spin. Sure, the game play wasn’t Shakespeare, but what’d you expect? It was based on a world where Luke wanted to schtupp his sister for two full movies. Some stuff you just gotta let go.

So when Lego Indy was announced, I for one was hoping they wouldn’t find a way to screw it up.

I’m happy to announce if you liked Lego Star Wars, you’re going to LOVE this one. It’s pretty much the same level of game play set in the Indiana Jones-i-verse, but with some important changes to accommodate Mr. Jones’s inimitable style. In each sequence, you control Indy and a partner as you whip, punch and pummel the cutest little enemies this side of Candyland. I mean, seriously — they made Nazis cute. I’m sure Steven Spielberg’s really pleased about that, but whatever.

Sure, the game’s good, but this is no time for love, Dr. Jones. One of the major complaints about the Star Wars titles is the control scheme of switching between characters. Well, I’m happy to say they fixed it somewhat — there’s no longer a proximity requirement to switch — but you’re still going to be plenty pissed at your computer-aided cohort from time to time. They’re not the sharpest knives in the drawer, and some puzzles will require you to use a variety of annoying characters to get by.

Still, I can’t say this game is anything but a total win for all kinds of gamers. Just don’t plan on playing The Kingdom of the Crystal Hip Replacement or whatever it’s called — original trilogy only.

Anyway, that’s my time, and my name is Grant. Want to read more of my video game reviews? Drop by GYG.com.

See you on the flip-flop, gamers!

Posted on 3rd June 2008
Under: Multi-Platform Reviews | No Comments »

Lego Indiana Jones Review

Let’s get one thing straight: I’m a big fan of the Lego games. The Star Wars game was very well done, and I have been looking forward to Indy for a long time. (Although, I must admit, I’m a much bigger fan of the Star Wars movies than the Indy movies, so that may factor in to my review.) Now that I got my hands on Indy, I am not disappointed in the least.

The gameplay is what you would expect if you spent any time with the Star Wars games. Control scheme is identical, and you can expect similar puzzle solving aspects in this version. I thoroughly enjoy breaking everything to unleash the rain of Lego bits inside (and, if you’re on the 360 version, there’s even an achievement for this destruction!). I am finding it more difficult to locate each mission’s 10 treasure chests (think mini-kits).

The boss battles are very interesting and add a nice wrinkle to the game. Graphics are excellent, and the humor built in to the story is excellent. Watching the various characters cope with their phobias is outstanding!

It’s been a while since I saw any of the movies, so my memory is a bit fuzzy. But, Grant was watching me play (you’ll see his review soon) and was impressed with how it followed the movies.

My favorite part of this game also brings out my one complaint: multi-player. I love the fact that this is a game that I can play with my son and my wife, and that we all enjoy it. But, for some reason, the developers chose to remove the online co-op aspect of the game. I’ll never understand why that decision was made, and I hope it is fixed before Lego Batman (which I’m really looking forward to…) comes out.

Overall, I’d give this game 4 “why did it have to be snakes” out of 5.

Posted on 1st June 2008
Under: Multi-Platform Reviews | No Comments »

Haze review

Anybody else getting tired of FPS’? I’m a big fan of the shooter genre, but I’ve got to admit; when the story line is as ridiculous as the one in Haze, it might be time to give shooters a break for a while. Of course, the last thing that I want to see is yet another WWII shooter, so the makers of Haze deserve some credit for originality. But, I found myself really not caring much about the story, which results in me giving it less than an hour of gameplay. I’m sure that the story gets better, but I just didn’t have it in me.

The graphics are nice, but I really expected more from a PS3 game. The audio is full of the cheesy dialogue that is almost expected from shooters these days, but I did enjoy the sound as the action got heavy.

The most unique aspect of Haze is the use of “nectar,” a sort of wonder drug that gives you enhanced speed, vision, and various other powers for a short time. It’s an interesting concept, but I found myself getting bored with it quickly.

So, Haze isn’t exactly a game for me, but it seems to be a popular rental. It will be interesting to see how long people keep it, because I can see it being a quick play and return game. Oh, and will someone who actually gives this game the time of day explain what all the bee references are about? Thanks!

I give it 2 beehives out of 5.

Posted on 1st June 2008
Under: PS3 Reviews | No Comments »

GYG Turns One!

Today, June 1st, 2008, marks the one year anniversary of the launch of Get Your Gamez! During this year we have experienced all of the highs and lows that a new business can expect. Our customer base has grown to over 200 customers, due in large part to our continued efforts to grow our online presence in search engines and to referrals from our current customers, who we can’t even begin to thank enough!

Highlights of 2007:

  • Continued month-over-month revenue and customer base growth
  • Launch of the GYG Blog
  • Media coverage on local Arizona news programs
  • Launch of the GYG B2B sales model, providing Wii Sports nights and Rock Band nights to local establishments, corporate events, etc
  • First contract signed for gaming nights for 3 nights every week at a well-known Arizona bar/grill
  • Incorporated from a partnership to a corporation with change in ownership structure
  • Business relationships developed with “Level Up” (radio program on the Maxim channel on Sirius Satellite Radio, providing weekly reviews and content), Pregame Lobby, Cool Stuff, Drumshh accessories, The Gamerz Club and the Gathering of Gamers

Goals for 2008:

  • Expand B2B model to continue growth; obtain commitments for every night of the week
  • Hire employees to help maintain B2B business model
  • Expand business by adding a distribution center in central or eastern United States
  • Expansion of retail office space
  • Expansion of management/ownership group by adding additional partner(s)
  • Advertising focus on radio and television ads
  • SEO growth and blog development

Thank you very much to everyone who has been part of making our first year a success. We are very excited to see where GYG goes from here!

The GYG Team

Posted on 1st June 2008
Under: Announcements | No Comments »

Level Up Radio

Be sure to listen to our weekly review on Level Up radio on Sirius’ Maxim channel! Level Up can be heard every Tuesday at 2PM eastern time.

Posted on 1st June 2008
Under: Friends of GYG | No Comments »

Pregame Lobby

Looking for a great place to meet adult gamers that just want to have fun?  Tired of the trash talking 12 year olds in Halo?  Take a look at PreGame Lobby and make yourself at home!

Posted on 29th May 2008
Under: Friends of GYG | No Comments »

Cool Stuff

Looking for a great online store to purchase games and movies?  Having a hard time finding the missing game from your Atari 2600 collection?  Head on over to Cool Stuff and take a look!  Or, better yet, if you’re in the Denver area, stop in and see them in person.  Tell Sam and Geoff that GYG sent ‘ya!

Posted on 29th May 2008
Under: Friends of GYG | No Comments »

Drumshhh

Hear the music, not the noise.

Is your Rock Band™ drummer driving you crazy? Neighbors yelling at you about the racket? We have your solution! Drumshhh™ are pre-cut, self-adhesive, foam-backed felt pads that attach to the face of Rock Band™ drum heads to reduce the drumstick noise.

Posted on 29th May 2008
Under: Friends of GYG | No Comments »

The Gamerz Club

Check out The Gamerz Club, Arizona’s premier 360 gaming cafe and tournament center!

Posted on 29th May 2008
Under: Friends of GYG | No Comments »